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Some fine weaponry to do battle!
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x[SF]Fawd
Cook


Joined: 02 Feb 2006
Posts: 68
Location: Phoenix, Arizona

PostPosted: Fri Jun 30, 2006 7:49 am    Post subject: Reply with quote

Wow, very impressive.

I cant wait for this to be released haha
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[BB]Enfield
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Beta Tester


Joined: 01 Feb 2006
Posts: 453
Location: Crew's Quarters

PostPosted: Fri Jun 30, 2006 10:22 am    Post subject: Reply with quote

Its good to see that the BF:Pirates team is on schedule Smile
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Bittin
Bilge Rat


Joined: 15 May 2006
Posts: 15
Location: Torrent Fleat

PostPosted: Sun Jul 02, 2006 2:26 am    Post subject: Reply with quote

Awsome but i see tht on www.bf2.se Smile
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countchocula
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Joined: 21 Feb 2006
Posts: 253

PostPosted: Sun Jul 02, 2006 5:09 am    Post subject: Reply with quote

question: a sulphur and gunpowder compoud releases intoxicating gas when it is burned? wouldn't that be a good thing? it'd be like a Pirate version of crack, burn it and get HAMMERED

or by "intoxicating", do you mean... toxic?





who writes this crap?! Razz (jk)

but great models and skins <3
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tibmaker
BFP Developer


Joined: 28 Jun 2006
Posts: 113

PostPosted: Sun Jul 02, 2006 2:06 pm    Post subject: Reply with quote

Aye, tis bes un of dem sulphur mixes dat damages yer lungs an puts out yer blak smok clowd.
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[BB] JASC^
Community Envoy


Joined: 01 Feb 2006
Posts: 623
Location: Finland

PostPosted: Mon Jul 03, 2006 2:15 pm    Post subject: Reply with quote

Lod wrote:
Dex there was also such a thing as Duckshot, which was basically the same as grapeshot but was made up from anything, and more common on ships.


That is, when they ran out of ammunition they just filled the cannons with all possible crap they could find. Incidentally, it works the same way as a grape shot :roll:
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RK-Mara
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Joined: 01 Feb 2006
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Location: Helsinki, Finland

PostPosted: Mon Jul 03, 2006 5:23 pm    Post subject: Reply with quote

That would actually sound good, cannons don't have infinite ammo, but when they ran out they can start using duckshots, which of course don't do so much damage and there isn't many of them.
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Sleet
Deckswabber


Joined: 11 Jul 2006
Posts: 42

PostPosted: Tue Jul 11, 2006 7:34 pm    Post subject: Reply with quote

RK-Mara wrote:
That would actually sound good, cannons don't have infinite ammo, but when they ran out they can start using duckshots, which of course don't do so much damage and there isn't many of them.


Looks great! I suggest that as well, since the buccaneers are scrounging for anything and everything as ammo that load times would increase (not sure if the programming could be done...)

Definitely take a while to switch shot type!

Keep the Pirate goodness coming! Smile
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