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De trux
BFP Developer


Joined: 14 Nov 2005
Posts: 950
Location: Scurvy Cove

PostPosted: Fri Mar 10, 2006 1:41 am    Post subject: Update Ho! Reply with quote

With the new site up and the radio command contest come to an end, you and I both know it?s about time we had an update? so let?s not delay any further!

Today, I?m proud to unveil the first of seven of the Pegleg classes, the ?Assault? character.



Designed by Mike "Wheeljack" Perry, this character will also serve as the base character model for the generic Pegleg class in our first release. This character highlights the unique style that BFP2 will have- a somewhat animated, "ready for battle" look. A 360 degree wip of this character, modeled by Owen "Eturnip" McManus, can be found Here; (QuickTime required)....
---===---



The amount of planning we have put into BFP2 rivals that of major commercial game titles, and in the next of couple weeks I strongly encourage you to check out a few dev journals about to be posted up from past meetings that myself, and the heads of our two biggest departments; 3d (Owen "Eturnip" McManus) and Art (Mike "Wheeljack" Perry) attended in person- a great read for those who want to know more about the team, just how much planning is going into the mod, and the direction we are heading with BFP2.

Next up, our first of two levels planned for the first public release of BFP2; designed by Captain Guy Smiley (those in the modding community know him as Lawrence Brown). The level is named Pelican Point, and we'll see the majority of combat centered around a lone lighthouse and its surrounding islands.








While the level is still a work in progress (as you can tell by the place holder cannons and textures), it's a hint of what you can expect in the first release...

Now that a majority of the planning is complete on BFP2, we?re ready to start enlisting the help of a talented level designer to help bring our game to life. Details on the position can be found Here.

Speaking of first release, just what can you expect? Well, we all know much of the community wants to get their hands on bfp2 as fast as they can, so with that in mind we're working towards smaller, polished releases, which will double in the amount of content every release. So the first release will see 1 generic character class with basic weapons, a few ships, and 2 maps. The second will start to see the specialization of classes, and double the content of the last.

In addition to a level designer we are also in need of a talented weapon skinner. We have many models awaiting quality textures, so if you are looking to work on a unique game with a lot of other talented artists, please click Here for more info.

Before we sign off today, we want to leave you with a composition of sound files by CaptainRED which are sure to get you drawing your cutlasses and raiding the nearest town. Click Here to listen!

Thank-you to all of our loyal fans in our ever growing community. If you are new to Pirates, then please register on the forums for insider info and media!
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x[SF]Fawd
Cook


Joined: 02 Feb 2006
Posts: 68
Location: Phoenix, Arizona

PostPosted: Fri Mar 10, 2006 1:57 am    Post subject: Reply with quote

FIRST!

Okay, the pics look AWESOME :wink:

Keep up the good work!
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Timtimmyalias
Bilge Rat


Joined: 15 Feb 2006
Posts: 18

PostPosted: Fri Mar 10, 2006 2:28 am    Post subject: Reply with quote

Ah beautiful beautiful stuff! I love the serene island look you guys have there, and the sound composition is top notch! Perfect update! A little of everything, gives great insight into the overall feel of bfpirates 2 Razz More excited than ever! Very Happy

ps: Just as a little bit of constructive critisism to try and help out: I LOVE the player model, but just one little thing, I thought he looked a bit better with brown hair rather than blond, but thats the only thing, other than that, spectacular Very Happy
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[BB]Wyumez
Drunken Mate


Joined: 01 Feb 2006
Posts: 326

PostPosted: Fri Mar 10, 2006 3:32 am    Post subject: Reply with quote

damn, I love that eye-candy. I just hope I have a comp to run bf2 by then =/
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erwin rommel
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 1120
Location: Seattle, WA

PostPosted: Fri Mar 10, 2006 7:03 am    Post subject: Reply with quote

sweet! Keep it up guys!
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RK-Mara
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 1049
Location: Helsinki, Finland

PostPosted: Fri Mar 10, 2006 12:00 pm    Post subject: Reply with quote

Looks great! But i dont like those birches but i assume you will change them.
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One-Eyed-BoB
Land Lubber


Joined: 10 Mar 2006
Posts: 2

PostPosted: Fri Mar 10, 2006 2:16 pm    Post subject: Y'aaaaaaaar Reply with quote

Y'arrrr Me Hardies ! This be Ye Old Long Lost Captain One-Eyed-BoB REPORTIN fer duty . Fer those that Don't remember me ugly mug.....I was around back BEFORE davey Jones even HAD a Locker . I was around back in the earliest days of BF Pirates . Back in the days of the flying " Peter pans " !
GOD MAN......how we hated those flyin Pansies !

Anyway.....The good captain Bob is anxiously awaiting the release of the new bf2 Pirates Mod . It's been Tooooo Long since i been killed by some of you merciless [and quite UGLY i might add] , Scallawags !
So........I been off dryin me powder, and sharpenin me cutlass . And also chase'in the wenches around me island to get's back in proper Form ya know. So i can be ready to fight the good Pirate fight when the mod is released.
It's lookin great . I can't wait .
As always....................
Y'arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
;)

One-Eyed-BoB !
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Anonymousity
Beta Tester
Beta Tester


Joined: 26 Jan 2006
Posts: 233

PostPosted: Fri Mar 10, 2006 3:54 pm    Post subject: Reply with quote

Bob! How goes ye Smile
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[BFPE]The Fornicator.
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Beta Tester


Joined: 24 Jan 2006
Posts: 174
Location: France

PostPosted: Fri Mar 10, 2006 6:03 pm    Post subject: Reply with quote

Hey b0b!
And yarrrrrrrrr!
me loves!
but
me wants more! :}
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Eturnip
BFP Developer


Joined: 01 Feb 2006
Posts: 16
Location: Below Deck

PostPosted: Fri Mar 10, 2006 7:17 pm    Post subject: Reply with quote

agreed on the blond/red brown hair... consider it changed.
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Timtimmyalias
Bilge Rat


Joined: 15 Feb 2006
Posts: 18

PostPosted: Fri Mar 10, 2006 7:26 pm    Post subject: Reply with quote

Wow awsome, thanks, Its great to see a team that takes community crits so seriously Razz Beautiful model btw, has a great look/style Very Happy
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[BB]Pegleg McGee
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Joined: 01 Feb 2006
Posts: 399
Location: 4th Dimension

PostPosted: Fri Mar 10, 2006 8:46 pm    Post subject: Reply with quote

I heart you...I heart you all... 8)
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[BFPE]boomshagalaga
Beta Tester
Beta Tester


Joined: 23 Jan 2006
Posts: 232
Location: Playing Pirates

PostPosted: Fri Mar 10, 2006 8:56 pm    Post subject: Reply with quote

Look great. Keep it up. Smile
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ShadowDragoon
Bilge Rat


Joined: 03 Feb 2006
Posts: 19

PostPosted: Fri Mar 10, 2006 9:47 pm    Post subject: Reply with quote

*shiver* wow that characters just scares me. I won't like to fight that thing one on one. The game is coming out great! wooo Keep up the great job! 8)
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De trux
BFP Developer


Joined: 14 Nov 2005
Posts: 950
Location: Scurvy Cove

PostPosted: Fri Mar 10, 2006 9:50 pm    Post subject: Reply with quote

New developer journal up which gives insight into the design of the Pegleg Assualt Character Smile

http://bfpirates.com/phpBB2/viewtopic.php?p=764
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