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Brother Justice BFP Developer
Joined: 07 Feb 2006 Posts: 336
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Posted: Wed Feb 14, 2007 2:21 am Post subject: Community map project |
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So.. I wanted to get some creative juices flowing in the community and start a little project with YOU the community and put our heads together and build a good Pirates map from the ground up. We will do this the same way we do it on the team. We will go through logical steps and talk about ideas good and bad, and then try to develop them into a playable level. Part of this project will be to help the community learn some of the skills needed to make a map that will help you guys in clans and help us with contributions in the future with possible fan map packs. This will also show how the process works in filling it with cool custom items and other static objects. Hopefully we can have some fun with this.
What will you need to be involved in this project? BF2 you cant get around that, and Your main tool will be BF2Editor. you can find it here with every tutorial that i have used when learning about the editor.
The very first item on that list [BF2 Editor *Compatible with 1.3 (June 06/06 version) ] is what you need. If you have 3dmax or gmax you can download the tools for that as well but it is not needed right now. The official guides are other tutorial that i will refer to a lot. I certainly recommend downloading the official user guide 1. Creating basic terrain and 2. Creating a basic level. You can wait on the others until we are at point when we need them. The BF2Editor will be our primary focus for most of the beginning of this project.
The web site also has a link to a multitude of other tutorials and important things you may need in the future. Even the free Gmax is linked on this page.
Some of the stuff i hope to help you learn will be:
-using the battlefield2 editor program
-using 3dmax or gmax for some basic modeling, texturing
-some use of Photo shop, although some of you are most likely more skilled with this tool than i am.
Obviously this project is not going to be an overnight job. we will have different posts to talk about different sections of the project.
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Links
The offical editor site
www.bfeditor.org
BF2 Editor *Compatible with 1.3 (June 06/06 version)
BF2MDT V3b _________________
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Vesper Drunken Mate
Joined: 03 Sep 2006 Posts: 348 Location: Ottawa
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Posted: Sun Mar 18, 2007 4:25 am Post subject: |
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Great idea. Count me in as I've already been experimenting with the editor a bit.  _________________
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Stealth Admiral
Joined: 23 Jan 2006 Posts: 1488
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Posted: Sun Mar 18, 2007 4:45 am Post subject: |
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Just for the record, I'll be making BFP2 maps in the future. I'm just waiting until more content is added so I can have more to work with. =) _________________
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erwin rommel Beta Tester

Joined: 01 Feb 2006 Posts: 1120 Location: Seattle, WA
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Posted: Sun Mar 18, 2007 6:18 am Post subject: |
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yeah I've always wanted to learn how to map for bf2, but I've been too busy to invest time =/ _________________
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RK-Mara Beta Tester

Joined: 01 Feb 2006 Posts: 1049 Location: Helsinki, Finland
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Posted: Sun Mar 18, 2007 9:26 am Post subject: |
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| erwin rommel wrote: | | yeah I've always wanted to learn how to map for bf2, but I've been too busy to invest time =/ |
Same here. _________________
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Vesper Drunken Mate
Joined: 03 Sep 2006 Posts: 348 Location: Ottawa
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Posted: Sun Mar 18, 2007 3:22 pm Post subject: |
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If this project works, the amount of maps we could crank out is scary  _________________
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Raiding Reporter Beta Tester

Joined: 01 Feb 2006 Posts: 345
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Posted: Sun Mar 18, 2007 3:57 pm Post subject: |
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I'm definitely going to try to learn this stuff. I have a lot of good map ideas. _________________
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RELEASE_THE_KRAKEN Ships Master
Joined: 28 Jul 2006 Posts: 468 Location: Proctorville, Ohio
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Posted: Sun Mar 18, 2007 4:05 pm Post subject: |
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I really got into battlecraft 1942, and I dare say am pretty good at it.
I cant wait to get bf2 and sink my teeth into the editor, so this is a great idea. _________________
Xfire: Ouchiegiver1 |
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Catbox BFP Developer
Joined: 03 Apr 2006 Posts: 329
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Posted: Sun Mar 18, 2007 7:31 pm Post subject: |
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If anyone wants help making a map let me know? There are some timesaving things that are good to know also... CB _________________
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Butcher Scurvy Dog
Joined: 19 Jun 2006 Posts: 177 Location: Norway
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Posted: Sun Mar 18, 2007 8:15 pm Post subject: |
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I wanna help , also want to learn how to texture, make models and map. , I have a lot to do then. _________________
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Raiding Reporter Beta Tester

Joined: 01 Feb 2006 Posts: 345
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Posted: Sun Mar 18, 2007 8:24 pm Post subject: |
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I played around with the editor today and made a nice little town in a crater for bf2. It's not to hard to learn. I was very surprised. _________________
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Butcher Scurvy Dog
Joined: 19 Jun 2006 Posts: 177 Location: Norway
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Posted: Sun Mar 18, 2007 9:18 pm Post subject: |
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I started reading a 800 pages long book about 3Ds Max that I borrowed from my brother, figured that within a few weeks or a month I'll be able to do 3D, hehe. _________________
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Brother Justice BFP Developer
Joined: 07 Feb 2006 Posts: 336
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Posted: Sun Mar 18, 2007 11:47 pm Post subject: |
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wow we got some interest so far, this is great to see, and only one day up or so. So lets move this down to the next stage. Check out the next section on concept art and lets see all the sweet ideas you guys have. I will start getting busy on the next step.
Remember work flow is important, concept are is very big and will make the finished product much better and make it easy on you "the mapper". _________________
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RELEASE_THE_KRAKEN Ships Master
Joined: 28 Jul 2006 Posts: 468 Location: Proctorville, Ohio
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Posted: Mon Mar 19, 2007 12:51 am Post subject: |
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I have a few questions...
Is 3d max for modeling? animation?
What are some programs for:
Modeling
Skinning
Animating
etc. _________________
Xfire: Ouchiegiver1 |
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De trux BFP Developer
Joined: 14 Nov 2005 Posts: 950 Location: Scurvy Cove
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Posted: Mon Mar 19, 2007 1:01 am Post subject: |
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I'm just heading for dinner but we use-
Modeling: 3ds Max, Maya, Zbrush
Animation: 3ds Max, Maya
Skinning: Unwrapping in modeling program, actual texture created in photoshop.
Animating: Modeling programs
Coding: BF2 Editor, notepad _________________ "I wish to have no connection with any ship that does not sail fast; for I intend to go in harm's way."
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