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Brother Justice
BFP Developer


Joined: 07 Feb 2006
Posts: 336

PostPosted: Wed Feb 14, 2007 2:21 am    Post subject: Community map project Reply with quote

So.. I wanted to get some creative juices flowing in the community and start a little project with YOU the community and put our heads together and build a good Pirates map from the ground up. We will do this the same way we do it on the team. We will go through logical steps and talk about ideas good and bad, and then try to develop them into a playable level. Part of this project will be to help the community learn some of the skills needed to make a map that will help you guys in clans and help us with contributions in the future with possible fan map packs. This will also show how the process works in filling it with cool custom items and other static objects. Hopefully we can have some fun with this.

What will you need to be involved in this project? BF2 you cant get around that, and Your main tool will be BF2Editor. you can find it here with every tutorial that i have used when learning about the editor.

The very first item on that list [BF2 Editor *Compatible with 1.3 (June 06/06 version) ] is what you need. If you have 3dmax or gmax you can download the tools for that as well but it is not needed right now. The official guides are other tutorial that i will refer to a lot. I certainly recommend downloading the official user guide 1. Creating basic terrain and 2. Creating a basic level. You can wait on the others until we are at point when we need them. The BF2Editor will be our primary focus for most of the beginning of this project.

The web site also has a link to a multitude of other tutorials and important things you may need in the future. Even the free Gmax is linked on this page.

Some of the stuff i hope to help you learn will be:

-using the battlefield2 editor program

-using 3dmax or gmax for some basic modeling, texturing

-some use of Photo shop, although some of you are most likely more skilled with this tool than i am.

Obviously this project is not going to be an overnight job. we will have different posts to talk about different sections of the project.

-----------------------------------------

Links

The offical editor site
www.bfeditor.org

BF2 Editor *Compatible with 1.3 (June 06/06 version)
BF2MDT V3b
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Vesper
Drunken Mate


Joined: 03 Sep 2006
Posts: 348
Location: Ottawa

PostPosted: Sun Mar 18, 2007 4:25 am    Post subject: Reply with quote

Great idea. Count me in as I've already been experimenting with the editor a bit. Very Happy
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Stealth
Admiral


Joined: 23 Jan 2006
Posts: 1488

PostPosted: Sun Mar 18, 2007 4:45 am    Post subject: Reply with quote

Just for the record, I'll be making BFP2 maps in the future. I'm just waiting until more content is added so I can have more to work with. =)
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erwin rommel
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 1120
Location: Seattle, WA

PostPosted: Sun Mar 18, 2007 6:18 am    Post subject: Reply with quote

yeah I've always wanted to learn how to map for bf2, but I've been too busy to invest time =/
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RK-Mara
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 1049
Location: Helsinki, Finland

PostPosted: Sun Mar 18, 2007 9:26 am    Post subject: Reply with quote

erwin rommel wrote:
yeah I've always wanted to learn how to map for bf2, but I've been too busy to invest time =/


Same here.
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Vesper
Drunken Mate


Joined: 03 Sep 2006
Posts: 348
Location: Ottawa

PostPosted: Sun Mar 18, 2007 3:22 pm    Post subject: Reply with quote

If this project works, the amount of maps we could crank out is scary Shocked
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Raiding Reporter
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 345

PostPosted: Sun Mar 18, 2007 3:57 pm    Post subject: Reply with quote

I'm definitely going to try to learn this stuff. I have a lot of good map ideas.
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RELEASE_THE_KRAKEN
Ships Master


Joined: 28 Jul 2006
Posts: 468
Location: Proctorville, Ohio

PostPosted: Sun Mar 18, 2007 4:05 pm    Post subject: Reply with quote

I really got into battlecraft 1942, and I dare say am pretty good at it.

I cant wait to get bf2 and sink my teeth into the editor, so this is a great idea.
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Catbox
BFP Developer


Joined: 03 Apr 2006
Posts: 329

PostPosted: Sun Mar 18, 2007 7:31 pm    Post subject: Reply with quote

If anyone wants help making a map let me know? There are some timesaving things that are good to know also... CB
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Butcher
Scurvy Dog


Joined: 19 Jun 2006
Posts: 177
Location: Norway

PostPosted: Sun Mar 18, 2007 8:15 pm    Post subject: Reply with quote

I wanna help Very Happy, also want to learn how to texture, make models and map. haha, I have a lot to do then.
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Raiding Reporter
Beta Tester
Beta Tester


Joined: 01 Feb 2006
Posts: 345

PostPosted: Sun Mar 18, 2007 8:24 pm    Post subject: Reply with quote

I played around with the editor today and made a nice little town in a crater for bf2. It's not to hard to learn. I was very surprised.
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Butcher
Scurvy Dog


Joined: 19 Jun 2006
Posts: 177
Location: Norway

PostPosted: Sun Mar 18, 2007 9:18 pm    Post subject: Reply with quote

I started reading a 800 pages long book about 3Ds Max that I borrowed from my brother, figured that within a few weeks or a month I'll be able to do 3D, hehe.
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Brother Justice
BFP Developer


Joined: 07 Feb 2006
Posts: 336

PostPosted: Sun Mar 18, 2007 11:47 pm    Post subject: Reply with quote

wow we got some interest so far, this is great to see, and only one day up or so. So lets move this down to the next stage. Check out the next section on concept art and lets see all the sweet ideas you guys have. I will start getting busy on the next step.

Remember work flow is important, concept are is very big and will make the finished product much better and make it easy on you "the mapper".
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RELEASE_THE_KRAKEN
Ships Master


Joined: 28 Jul 2006
Posts: 468
Location: Proctorville, Ohio

PostPosted: Mon Mar 19, 2007 12:51 am    Post subject: Reply with quote

I have a few questions...

Is 3d max for modeling? animation?

What are some programs for:

Modeling

Skinning

Animating

etc.
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De trux
BFP Developer


Joined: 14 Nov 2005
Posts: 950
Location: Scurvy Cove

PostPosted: Mon Mar 19, 2007 1:01 am    Post subject: Reply with quote

I'm just heading for dinner but we use-

Modeling: 3ds Max, Maya, Zbrush
Animation: 3ds Max, Maya
Skinning: Unwrapping in modeling program, actual texture created in photoshop.
Animating: Modeling programs
Coding: BF2 Editor, notepad
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